Why
can't you just draw the things you've seen? Because no matter how
carefully you've observed things during your life, you haven't been
observing them the right way. Here's an experiment that shows how
looking at the world isn't enough to allow you to recreate it.
The Challenge
Most
of the people reading this have read a few comics during their lives.
Even the most casual observer knows a few animated characters. Think of
a simple one, and one that you've seen your whole life. Think of
Mickey Mouse's head, or Homer Simpson's face. Now pick up a pencil and a
sheet of scratch paper and try to draw it. Really try, just for two
minutes. Do it from memory.
I'm
guessing it didn't go so well. In my drawings, I got Mickey's ears
okay, but couldn't remember how to draw his nose. Homer Simpson's big
bald dome and overlapping circle eyes were right, but I couldn't recall
exactly how his lips curved into his neck, even though I've seen that
chinless Matt Groening style all my life.
This
isn't just a matter of technical inability. Although no novice would
be able to recreate a professional animator's work, the lines involved
aren't complicated. Put a drawing of one of those characters in front
of the average person, and although their work would be shaky, it would
resemble the original well enough. The problem is, when drawing from
memory, memory fails us. We can't think of how the lines fit together.
It's
also not a tedious example of the famous Holmesian quote, "You see, but
you do not observe." Most of us have never counted the number of steps
that lead up to our front door, and we wouldn't notice if the number
were altered. But put a bad knock-off of a certain cartoon character in
front of us, and we know that they look "off" the instant we set eyes
on them. People do "observe" these characters. Although we can't draw
them, we do accurately remember what they look like. It's not a trick.
We both do and don't remember some of the most famous icons in our
lives, depending on how we are trying to remember them.
The Experiment
One
experiment brings this into focus. Subjects sat in a chair while they
were given a series of guided tours along three paths in a virtual city.
The subject experienced each path differently. They used a joystick
to move along one path, guided by a researcher who gave them directions.
To explore another path, they just sat back and watched as they moved
through the city. The last tour involved no motion; the subjects were
only shown a series of snapshots that took them from one location to
another. Although it was possible to understand how one would move in
virtual space to get from one snapshot area to the next, the
participants didn't actually move.
At
the end of the experiment, the participants were tested. The first
test was pretty simple: point to the way "back" from the end of the path
to the beginning. Then there was a test of recognition — did people
recognize the scenes they'd just walked through? Finally, the
participants were asked to draw the route of the path. No matter how
they moved through the path, the participants did equally well at
pointing their way back and recognizing where they'd been. When it came
to sketching the path, the snapshot path was hopelessly inaccurate
compared to the other two sketched paths.
Although
the participants knew every step of the way, and although they knew the
rough direction they'd gone, they weren't able to sketch out a simple
path. When they had been drawing the other paths, they were doing it by
recreating the actual motion of the trip in their head. They weren't
able to do the same with the snapshot path, so when they were asked to
trace the path, their mind went blank. The problem wasn't that they
didn't remember the path they'd been on. The problem was that they
didn't have the specific memory they needed in order to do the task.
Paperless Drawing
This
is why we can't recreate drawings even if we can remember them. When
we rely on memory to complete a task we need a memory that pertains to
that specific task. Passively remembering how something looks, and
actively remembering how to reconstruct it are two separate processes.
What's
more interesting about the experiment is the fact that we don't
necessarily need to practice the "drawing" part of drawing in order to
learn to draw. The participants in the experiment didn't need to
actively make their way through a scene to remember what the path looked
like. This could mean that we don't need to actually put pen to paper
and practice the physical motion in order to improve our drawing skills.
All we need to do is imagine how we would recreate the characters
while we look at them.
This
might be the basis for a cool, if time-consuming, experiment. There
are plenty of people attending art classes. It would be interesting if
one such class were split into two groups; one group that actually
practiced art, and one group that had a teacher who led them through
virtual exercises on how to "see" like an artist, without ever putting
pencil to paper. Obviously, the physical process of sketching is a
skill like anything else, and the people who were physically drawing
would have an advantage. It would be cool to see how the virtual
students stacked up against the practical ones. This experiment proves
that we need to learn to draw with our mind, as well as our fingers, but
could we learn to draw with our mind alone?
http://io9.com/why-you-cant-draw-things-even-if-you-know-what-they-lo-1510545688
Top Image: Ole Houen.
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